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When you reach the goal at the perfect timing and when you reach the goal one frame (1 / 60th of a second) later than the perfect timing, there will be a blackout of about 0.35 seconds. The cause is the 'frame rule'.Īctually, depending on the timing of the goal, the time to move to the next screen will be different. However, no matter how much these techniques were used, it was difficult to reduce the clear time to less than 4 minutes 55 seconds. Speedrun in 4: 55.913 (Former World Record) -YouTube Bismuth points out that Kosmic's feat was the result of a study of flag glitches and jump timing in 8-2. In September 2018, RTA player Kosmic achieved the world's first clear in the 4 minutes 55 seconds range, which seemed impossible. However, if you meet certain conditions and get caught by the flag, the animation of the flag falling will be cut, which will shorten the clearing time. Originally, in Super Mario Bros., if you touch the flag or flagpole, the flag will drop and the stage will be cleared. 'Fast acceleration' is a technique that uses the specification that 'Mario is faster to jump backwards than to move normally'.Īnother study to overcome the 4 minute 55 second barrier was to use Flagpole glitch. 'Wall jump' is a technique that uses Mario's toes to hit the wall by 1/32 pixel (1 subpixel), jumping like kicking the wall and overcoming obstacles. What is the unknown history of Stage 4-2 fastest capture of 'Super Mario Bros.' which is still being researched? -GIGAZINE Wrong warps has been discussed in the stage 4-2 strategy, and you can find out more about it by reading the following article. This is a technique that can save a lot of time, but many RTA players couldn't achieve this and gave up on setting the world record and scattered.Īnd 'Wrong warps' aims at a shortcut by adjusting the reading of the clay pipe that becomes the warp portal. There is a time difference as shown in the image below when using Wall clips (Mario on the left) and when crossing over a general ceiling (Mario on the right). However, if you release the B button just before the last clay pipe and press A for a moment to jump, you will reach the warp zone by slipping through the clay pipe and the wall. This Wall clips is especially important to reach the warp zone at the back of 1-2.įor a successful Wall clips to the Warp Zone, you need to dash through 1-2 without stopping at all from the start. 'Wall clips' is a technique in which Mario tries to shortcut the terrain by passing through the wall.
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In other words, it can be said that the time shifts every 21 frames = about 0.35 seconds. operates at 60 frames per second and processes in 21 frame increments. 'Frame rules' are frame units that must be considered when competing for game time. World Record Explained -YouTubeįirst of all, there are five main points in RTA at Any% of Super Mario Bros., 'Frame Rule', 'Wall clips', 'Wrong warps', 'Wall jump', and 'Fast acceleration'. Is 4:55 the perfect speedrun? Super Mario Bros. Niftski's time of 4: 54.948 is the first time to overcome this 4 minutes 55 seconds barrier.īismuth, who is familiar with the RTA of the game, explains the 4 minutes 55 seconds wall on YouTube. It has long been debated whether this Super Mario Bros. Niftski challenged the department called 'Any%' who hurried to clear 8-4 of the last stage without considering the clearing rate of the stage. Any% Speedrun in 4: 54.948 * WR * -YouTube You can see the video of RTA player Niftski clearing Super Mario Bros. News -The 4:55 barrier broken in Super Mario Bros. RTA, the wall of '4 minutes 55 seconds', which was considered impossible for humans, was brilliantly overcome, and finally the unprecedented record of '4 minutes 54 seconds 948' was achieved. ' is very popular as a title for RTA that competes for how fast it can be cleared.
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Released for Family Computers in 1985, ' Super Mario Bros. RTA world record set, what is the 'wall of 4 minutes 55 seconds' made impossible for humankind?